Exemplo n.º 1
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public SecondLife()
 {
     // These are order-dependant
     Network   = new NetworkManager(this);
     Settings  = new Settings(this);
     Parcels   = new ParcelManager(this);
     Self      = new MainAvatar(this);
     Avatars   = new AvatarManager(this);
     Grid      = new GridManager(this);
     Objects   = new ObjectManager(this);
     Groups    = new GroupManager(this);
     Assets    = new AssetManager(this);
     Images    = new ImageManager(this);
     Inventory = new InventoryManager(this);
     Throttle  = new AgentThrottle(this);
 }
Exemplo n.º 2
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public SecondLife()
 {
     // These are order-dependant
     Network    = new NetworkManager(this);
     Settings   = new Settings(this);
     Parcels    = new ParcelManager(this);
     Self       = new AgentManager(this);
     Avatars    = new AvatarManager(this);
     Friends    = new FriendsManager(this);
     Grid       = new GridManager(this);
     Objects    = new ObjectManager(this);
     Groups     = new GroupManager(this);
     Assets     = new AssetManager(this);
     Appearance = new AppearanceManager(this, Assets);
     Inventory  = new InventoryManager(this);
     Directory  = new DirectoryManager(this);
     Terrain    = new TerrainManager(this);
     Sound      = new SoundManager(this);
     Throttle   = new AgentThrottle(this);
 }
Exemplo n.º 3
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public SecondLife()
 {
     // These are order-dependant
     Network = new NetworkManager(this);
     Settings = new Settings(this);
     Parcels = new ParcelManager(this);
     Self = new AgentManager(this);
     Avatars = new AvatarManager(this);
     Friends = new FriendsManager(this);
     Grid = new GridManager(this);
     Objects = new ObjectManager(this);
     Groups = new GroupManager(this);
     Assets = new AssetManager(this);
     Appearance = new AppearanceManager(this, Assets);
     Inventory = new InventoryManager(this);
     Directory = new DirectoryManager(this);
     Terrain = new TerrainManager(this);
     Sound = new SoundManager(this);
     Throttle = new AgentThrottle(this);
 }
 /// <summary>
 /// Default constructor
 /// </summary>
 public SecondLife()
 {
     // These are order-dependant
     Network = new NetworkManager(this);
     Settings = new Settings(this);
     Parcels = new ParcelManager(this);
     Self = new MainAvatar(this);
     Avatars = new AvatarManager(this);
     Grid = new GridManager(this);
     Objects = new ObjectManager(this);
     Groups = new GroupManager(this);
     Assets = new AssetManager(this);
     Images = new ImageManager(this);
     Inventory = new InventoryManager(this);
     Throttle = new AgentThrottle(this);
 }