/// <summary> /// Default constructor /// </summary> public SecondLife() { // These are order-dependant Network = new NetworkManager(this); Settings = new Settings(this); Parcels = new ParcelManager(this); Self = new MainAvatar(this); Avatars = new AvatarManager(this); Grid = new GridManager(this); Objects = new ObjectManager(this); Groups = new GroupManager(this); Assets = new AssetManager(this); Images = new ImageManager(this); Inventory = new InventoryManager(this); Throttle = new AgentThrottle(this); }
/// <summary> /// Default constructor /// </summary> public SecondLife() { // These are order-dependant Network = new NetworkManager(this); Settings = new Settings(this); Parcels = new ParcelManager(this); Self = new AgentManager(this); Avatars = new AvatarManager(this); Friends = new FriendsManager(this); Grid = new GridManager(this); Objects = new ObjectManager(this); Groups = new GroupManager(this); Assets = new AssetManager(this); Appearance = new AppearanceManager(this, Assets); Inventory = new InventoryManager(this); Directory = new DirectoryManager(this); Terrain = new TerrainManager(this); Sound = new SoundManager(this); Throttle = new AgentThrottle(this); }
/// <summary> /// Default constructor /// </summary> public SecondLife() { // These are order-dependant Network = new NetworkManager(this); Settings = new Settings(this); Parcels = new ParcelManager(this); Self = new AgentManager(this); Avatars = new AvatarManager(this); Friends = new FriendsManager(this); Grid = new GridManager(this); Objects = new ObjectManager(this); Groups = new GroupManager(this); Assets = new AssetManager(this); Appearance = new AppearanceManager(this, Assets); Inventory = new InventoryManager(this); Directory = new DirectoryManager(this); Terrain = new TerrainManager(this); Sound = new SoundManager(this); Throttle = new AgentThrottle(this); }
/// <summary> /// Default constructor /// </summary> public SecondLife() { // These are order-dependant Network = new NetworkManager(this); Settings = new Settings(this); Parcels = new ParcelManager(this); Self = new MainAvatar(this); Avatars = new AvatarManager(this); Grid = new GridManager(this); Objects = new ObjectManager(this); Groups = new GroupManager(this); Assets = new AssetManager(this); Images = new ImageManager(this); Inventory = new InventoryManager(this); Throttle = new AgentThrottle(this); }