Exemplo n.º 1
0
        public Map(Tile[] baseTiles, Point tilesOnScreen)
        {
            this.baseTiles = baseTiles;
            this.tilesOnScreen = tilesOnScreen;

            sizeOfTile = new Point(baseTiles[1].TileWidth, baseTiles[1].TileHeight);
            mapOrigin = Vector2.Zero;
            mapOffset = Vector2.Zero;
        }
Exemplo n.º 2
0
 public Tile(Tile tile)
     : base(tile.TextureImage, tile.Position, tile.FrameSize, tile.CollisionOffset,
     tile.CurrentFrame, tile.SheetSize, tile.Speed, tile.MillisecondsPerFrame)
 {
     isBackground = tile.isBackground;
     isDestructible = tile.isDestructible;
     isEatable = tile.isEatable;
     IsAlive = tile.IsAlive;
     type = 0;
 }
Exemplo n.º 3
0
        // ##################### temporäre Karte #################################
        public void loadMap()
        {
            mapArray = generateMap();

            sizeInTiles = new Point(mapArray.GetLength(0), mapArray.GetLength(1));
            sizeInPixel = new Point(sizeInTiles.X * sizeOfTile.X, sizeInTiles.Y * sizeOfTile.Y);

            tileArray = new Tile[sizeInTiles.X, sizeInTiles.Y];
            for (int x = 0; x < sizeInTiles.X; ++x)
                for (int y = 0; y < sizeInTiles.Y; ++y)
                    tileArray[x, y] = new Tile();

            for (int x = 0; x < sizeInTiles.X; ++x)
                for (int y = 0; y < sizeInTiles.Y; ++y)
                    if(mapArray[x,y] != 0)
                        tileArray[x, y] = new Tile(baseTiles[mapArray[x,y]]);
        }
Exemplo n.º 4
0
        private void initializeTiles()
        {
            // Tiles erstellen
            Texture2D tileTex;
            Vector2 tilePosition;
            Point tileFrameSize;
            Point tileCurrentFrame;
            Point tileSheetSize;
            Vector2 tileSpeed;

            baseTiles[0] = new Tile();

            tileTex = Content.Load<Texture2D>(@"Images\gnd");
            tilePosition = Vector2.Zero;
            tileFrameSize = new Point(tileSize.X, tileSize.Y);
            tileCurrentFrame = new Point(0, 0);
            tileSheetSize = new Point(1, 1);
            tileSpeed = new Vector2(0, 0);
            baseTiles[1] = new Tile(tileTex, tilePosition, tileFrameSize, tileCurrentFrame, tileSheetSize, tileSpeed, 1);

            tileTex = Content.Load<Texture2D>(@"Images\stone");
            baseTiles[2] = new Tile(tileTex, tilePosition, tileFrameSize, tileCurrentFrame, tileSheetSize, tileSpeed, 2);
        }