public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadBool(); serServerData = new SerializeData(); serServerData.Parse(buffer); //still checking variablearrays this.ServerData = new List<WorldServerData>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ServerData.Count; loop12++) { _ServerData[loop12] = new WorldServerData(); _ServerData[loop12].Parse(buffer); } serMarkerSets = new SerializeData(); serMarkerSets.Parse(buffer); //still checking variablearrays this.MarkerSets = new List<int>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _MarkerSets.Count; loop12++) { _MarkerSets[loop12] = buffer.ReadInt(0); } Field5 = new Environment(); Field5.Parse(buffer); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadInt(32); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 12; Field0 = stream.ReadValueS32() == 1; stream.Position = offset + 16; serServerData = new SerializeData(); serServerData.FileRead(stream, stream.Position); stream.Position = offset + 24; //still checking variablearrays ServerData = new List<WorldServerData>(); for(int i = 0; i < (int)(serServerData.Field1 / 112); i++) { stream.Position = serServerData.Field0 + 16 + (112*i) ; WorldServerData temp12_ServerData; temp12_ServerData = new WorldServerData(); temp12_ServerData.FileRead(stream, stream.Position); _ServerData.Add(temp12_ServerData); } stream.Position = offset + 32; serMarkerSets = new SerializeData(); serMarkerSets.FileRead(stream, stream.Position); stream.Position = offset + 40; //still checking variablearrays MarkerSets = new List<int>(); for(int i = 0; i < (int)(serMarkerSets.Field1 / 4); i++) { stream.Position = serMarkerSets.Field0 + 16 + (4*i) ; int temp12_MarkerSets; temp12_MarkerSets = stream.ReadValueS32(); _MarkerSets.Add(temp12_MarkerSets); } stream.Position = offset + 96; Field5 = new Environment(); Field5.FileRead(stream, stream.Position); stream.Position = offset + 280; Field6 = stream.ReadValueF32(); stream.Position = offset + 284; Field7 = stream.ReadValueS32(); }