public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadBool();
     serServerData = new SerializeData();
     serServerData.Parse(buffer);
     //still checking variablearrays
     this.ServerData = new List<WorldServerData>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _ServerData.Count; loop12++)
     {
         _ServerData[loop12] = new WorldServerData();
         _ServerData[loop12].Parse(buffer);
     }
     serMarkerSets = new SerializeData();
     serMarkerSets.Parse(buffer);
     //still checking variablearrays
     this.MarkerSets = new List<int>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _MarkerSets.Count; loop12++)
     {
         _MarkerSets[loop12] = buffer.ReadInt(0);
     }
     Field5 = new Environment();
     Field5.Parse(buffer);
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 12;
     Field0 = stream.ReadValueS32() == 1;
     stream.Position = offset + 16;
     serServerData = new SerializeData();
     serServerData.FileRead(stream, stream.Position);
     stream.Position = offset + 24;
     //still checking variablearrays
     ServerData = new List<WorldServerData>();
     for(int i = 0; i < (int)(serServerData.Field1 / 112); i++)
     {
     stream.Position = serServerData.Field0 + 16 + (112*i) ;
         WorldServerData temp12_ServerData;
         temp12_ServerData = new WorldServerData();
         temp12_ServerData.FileRead(stream, stream.Position);
         _ServerData.Add(temp12_ServerData);
     }
     stream.Position = offset + 32;
     serMarkerSets = new SerializeData();
     serMarkerSets.FileRead(stream, stream.Position);
     stream.Position = offset + 40;
     //still checking variablearrays
     MarkerSets = new List<int>();
     for(int i = 0; i < (int)(serMarkerSets.Field1 / 4); i++)
     {
     stream.Position = serMarkerSets.Field0 + 16 + (4*i) ;
         int temp12_MarkerSets;
         temp12_MarkerSets = stream.ReadValueS32();
         _MarkerSets.Add(temp12_MarkerSets);
     }
     stream.Position = offset + 96;
     Field5 = new Environment();
     Field5.FileRead(stream, stream.Position);
     stream.Position = offset + 280;
     Field6 = stream.ReadValueF32();
     stream.Position = offset + 284;
     Field7 = stream.ReadValueS32();
 }