public override void Parse(GameBitBuffer buffer)
 {
     serStrings = new SerializeData();
     serStrings.Parse(buffer);
     //still checking variablearrays
     this.Strings = new List<StringTableEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Strings.Count; loop12++)
     {
         _Strings[loop12] = new StringTableEntry();
         _Strings[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 24;
     serStrings = new SerializeData();
     serStrings.FileRead(stream, stream.Position);
     stream.Position = offset + 16;
     //still checking variablearrays
     Strings = new List<StringTableEntry>();
     for(int i = 0; i < (int)(serStrings.Field1 / 80); i++)
     {
     stream.Position = serStrings.Field0 + 16 + (80*i) ;
         StringTableEntry temp12_Strings;
         temp12_Strings = new StringTableEntry();
         temp12_Strings.FileRead(stream, stream.Position);
         _Strings.Add(temp12_Strings);
     }
 }