public override void Parse(GameBitBuffer buffer) { serStrings = new SerializeData(); serStrings.Parse(buffer); //still checking variablearrays this.Strings = new List<StringTableEntry>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Strings.Count; loop12++) { _Strings[loop12] = new StringTableEntry(); _Strings[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 24; serStrings = new SerializeData(); serStrings.FileRead(stream, stream.Position); stream.Position = offset + 16; //still checking variablearrays Strings = new List<StringTableEntry>(); for(int i = 0; i < (int)(serStrings.Field1 / 80); i++) { stream.Position = serStrings.Field0 + 16 + (80*i) ; StringTableEntry temp12_Strings; temp12_Strings = new StringTableEntry(); temp12_Strings.FileRead(stream, stream.Position); _Strings.Add(temp12_Strings); } }