public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     ActorID = buffer.ReadInt(32);
     Field2 = new int[9];
     for(int i = 0;i < _Field2.Length;i++) _Field2[i] = buffer.ReadInt(32);
     PlayLineParams = new PlayLineParams();
     PlayLineParams.Parse(buffer);
     Duration = buffer.ReadInt(32);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new RequiredMessageHeader();
     Field0.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     ActorID = stream.ReadValueS32();
     stream.Position = offset + 12;
     Field2 = new int[9];
     for(int loop12=0; loop12 < 9; loop12++ )
     {
         int temp12_Field2;
         temp12_Field2 = stream.ReadValueS32();
         _Field2[loop12] = temp12_Field2;
     }
     stream.Position = offset + 48;
     PlayLineParams = new PlayLineParams();
     PlayLineParams.FileRead(stream, stream.Position);
     stream.Position = offset + 172;
     Duration = stream.ReadValueS32();
 }