public override void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); ActorID = buffer.ReadInt(32); Field2 = new int[9]; for(int i = 0;i < _Field2.Length;i++) _Field2[i] = buffer.ReadInt(32); PlayLineParams = new PlayLineParams(); PlayLineParams.Parse(buffer); Duration = buffer.ReadInt(32); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new RequiredMessageHeader(); Field0.FileRead(stream, stream.Position); stream.Position = offset + 8; ActorID = stream.ReadValueS32(); stream.Position = offset + 12; Field2 = new int[9]; for(int loop12=0; loop12 < 9; loop12++ ) { int temp12_Field2; temp12_Field2 = stream.ReadValueS32(); _Field2[loop12] = temp12_Field2; } stream.Position = offset + 48; PlayLineParams = new PlayLineParams(); PlayLineParams.FileRead(stream, stream.Position); stream.Position = offset + 172; Duration = stream.ReadValueS32(); }