public static void resetSessionCallbackParameters() { if (Adjust.IsEditor()) { return; } AdjustAndroid.ResetSessionCallbackParameters(); }
public static void removeSessionCallbackParameter(string key) { if (Adjust.IsEditor()) { return; } AdjustAndroid.RemoveSessionCallbackParameter(key); }
public static AdjustAttribution getAttribution() { if (Adjust.IsEditor()) { return(null); } return(AdjustAndroid.GetAttribution()); }
public static void addSessionCallbackParameter(string key, string value) { if (Adjust.IsEditor()) { return; } AdjustAndroid.AddSessionCallbackParameter(key, value); }
public static string getAmazonAdId() { if (Adjust.IsEditor()) { return(string.Empty); } return(AdjustAndroid.GetAmazonAdId()); }
public static void setDeviceToken(string deviceToken) { if (Adjust.IsEditor()) { return; } AdjustAndroid.SetDeviceToken(deviceToken); }
public static void appWillOpenUrl(string url) { if (Adjust.IsEditor()) { return; } AdjustAndroid.AppWillOpenUrl(url); }
public static void setOfflineMode(bool enabled) { if (Adjust.IsEditor()) { return; } AdjustAndroid.SetOfflineMode(enabled); }
public static void setEnabled(bool enabled) { if (Adjust.IsEditor()) { return; } AdjustAndroid.SetEnabled(enabled); }
public static void SetTestOptions(AdjustTestOptions testOptions) { if (Adjust.IsEditor()) { return; } AdjustAndroid.SetTestOptions(testOptions); }
public static void sendFirstPackages() { if (Adjust.IsEditor()) { return; } AdjustAndroid.SendFirstPackages(); }
public static void getGoogleAdId(Action <string> onDeviceIdsRead) { if (Adjust.IsEditor()) { return; } AdjustAndroid.GetGoogleAdId(onDeviceIdsRead); }
public static void setReferrer(string referrer) { if (Adjust.IsEditor()) { return; } AdjustAndroid.SetReferrer(referrer); }
public static string getIdfa() { if (Adjust.IsEditor()) { return(string.Empty); } UnityEngine.Debug.Log("Adjust: Error! IDFA is not available on Android platform."); return(string.Empty); }
public static string getWinAdid() { if (Adjust.IsEditor()) { return(string.Empty); } UnityEngine.Debug.Log("Adjust: Error! Windows Advertising ID is not available on Android platform."); return(string.Empty); }
public static void trackEvent(AdjustEvent adjustEvent) { if (Adjust.IsEditor()) { return; } if (adjustEvent == null) { UnityEngine.Debug.Log("Adjust: Missing event to track."); return; } AdjustAndroid.TrackEvent(adjustEvent); }
public static void start(AdjustConfig adjustConfig) { if (Adjust.IsEditor()) { return; } if (adjustConfig == null) { UnityEngine.Debug.Log("Adjust: Missing config to start."); return; } AdjustAndroid.Start(adjustConfig); }
private void OnApplicationPause(bool pauseStatus) { if (Adjust.IsEditor()) { return; } if (pauseStatus) { AdjustAndroid.OnPause(); } else { AdjustAndroid.OnResume(); } }
private void Awake() { if (Adjust.IsEditor()) { return; } UnityEngine.Object.DontDestroyOnLoad(base.transform.gameObject); if (!this.startManually) { AdjustConfig adjustConfig = new AdjustConfig(this.appToken, this.environment, this.logLevel == AdjustLogLevel.Suppress); adjustConfig.setLogLevel(this.logLevel); adjustConfig.setSendInBackground(this.sendInBackground); adjustConfig.setEventBufferingEnabled(this.eventBuffering); adjustConfig.setLaunchDeferredDeeplink(this.launchDeferredDeeplink); Adjust.start(adjustConfig); } }
public static bool isEnabled() { return(!Adjust.IsEditor() && AdjustAndroid.IsEnabled()); }