Exemplo n.º 1
0
        public override void onEnter()
        {
            base.onEnter();

            CCSize s = CCDirector.sharedDirector().getWinSize();

            // the root object just rotates around
            m_root = CCSprite.spriteWithFile(s_pPathR1);
            addChild(m_root, 1);
            m_root.position = (new CCPoint(s.width / 2, s.height / 2));

            // the target object is offset from root, and the streak is moved to follow it
            m_target = CCSprite.spriteWithFile(s_pPathR1);
            m_root.addChild(m_target);
            m_target.position = (new CCPoint(100, 0));

            // create the streak object and add it to the scene
            //m_streak = CCMotionStreak.streakWithFade(2, 3, s_streak, 32, 32, new ccColor4B(0,255,0,255) );
            addChild(m_streak);
            // schedule an update on each frame so we can syncronize the streak with the target
            schedule(onUpdate);

            CCActionInterval a1 = CCRotateBy.actionWithDuration(2, 360);

            CCAction action1 = CCRepeatForever.actionWithAction(a1);
            CCActionInterval motion = CCMoveBy.actionWithDuration(2, new CCPoint(100, 0));
            m_root.runAction(CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(motion, motion.reverse()))));
            m_root.runAction(action1);
        }
Exemplo n.º 2
0
        public override void onEnter()
        {
            base.onEnter();
            CCLayerColor cCLayerColor = CCLayerColor.layerWithColor(this.m_tColor);

            this.m_pInScene.visible = false;
            this.addChild(cCLayerColor, 2, 2147483647);
            CCNode childByTag = base.getChildByTag(2147483647);

            CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCFadeIn.actionWithDuration(this.m_fDuration / 2f), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.hideOutShowIn)), CCFadeOut.actionWithDuration(this.m_fDuration / 2f), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) };
            childByTag.runAction((CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray));
        }
        public override void onEnter()
        {
            base.onEnter();

            CCLayerColor l = CCLayerColor.layerWithColor(m_tColor);

            m_pInScene.visible = false;

            addChild(l, 2, kSceneFade);
            CCNode f = getChildByTag(kSceneFade);

            CCActionInterval a = (CCActionInterval)CCSequence.actions
                                 (
                CCFadeIn.actionWithDuration(m_fDuration / 2),
                CCCallFunc.actionWithTarget(this, (base.hideOutShowIn)),
                CCFadeOut.actionWithDuration(m_fDuration / 2),
                CCCallFunc.actionWithTarget(this, (base.finish))
                                 );

            f.runAction(a);
        }
Exemplo n.º 4
0
        public void repeatForever(CCNode pSender)
        {
            CCRepeatForever repeat = CCRepeatForever.actionWithAction(CCRotateBy.actionWithDuration(1.0f, 360) );

            pSender.runAction(repeat);
        }
Exemplo n.º 5
0
 public void bugMe(CCNode node)
 {
     node.stopAllActions(); //After this stop next action not working, if remove this stop everything is working
     node.runAction(CCScaleTo.actionWithDuration(2, 2));
 }