public void UpdateCurTime(GameTimeDate currentTime) { CurrentTimeText.text = $"{currentTime.Hour}:00"; CurrentTimeTextDay.text = currentTime.Day.ToString("0"); CurrentTimeTextMonth.text = Variables.MonthNames[currentTime.Month]; CurrentTimeTextYear.text = currentTime.Year.ToString("0"); }
private void StartSettingsInit() { _tickDelta = 1; _minSpeed = 1; _maxSpeed = Variables.UpdateIntervals.Length - 1; _speedInd = _speedBeforePause = 2; var sHour = 0; var sDay = 31; var sMonth = 12; var sYear = 2020; _currentTime = new GameTimeDate(sHour, sDay, sMonth, sYear); }