internal void sendPacket(BuildMessage Message) { if (Message.ToString().Length > 0) { if (Message == null) { return; } Game.sendData(Message.ToBytes()); } }
internal void AppendBuilder(BuildMessage oB) { AppendPackets.AddRange(oB.ToBytes()); }
internal void sendPacket(BuildMessage Message) { if (Message.ToString().Length > 0) { if (Message == null) { return; } Game.sendData(Message.ToBytes()); } }
internal void AppendBuilder(BuildMessage oB) { AppendPackets.AddRange(oB.ToBytes()); }