/// <summary> /// Pass the row clicked to the game model. /// </summary> public static void RowClicked(string buttonName) { // Convert button name to Row enum. VisRow _visRow = ( VisRow )Int32.Parse(buttonName.Remove(0, 8)); Row _row = ( Row )Enum.Parse(typeof(Row), _visRow.ToString()); // Process the clicked row. GameModel1.RowClicked(_row); }
// New game OnInit or clicked. public static void NewGame() { GameModel1.NewGame(); DiceBoxVM.UpdateDiceVisMod(); }
public static void CommitWasClicked() { GameModel1.CommitWasClicked(); DiceBoxVM.UpdateDiceVisMod(); }