public override string GetHash()
 {
     if (exportAsScene)
     {
         return(WXUtility.GetMD5FromString(prefabPath));
     }
     return(WXUtility.GetMD5FromAssetPath(prefabPath));
 }
        public override string GetHash()
        {
            string assetVersion = WXUtility.GetMD5FromAssetPath(gameScene.path);

            return(assetVersion);
        }
 public override string GetHash()
 {
     return(WXUtility.GetMD5FromAssetPath(unityAssetPath));
 }
Exemplo n.º 4
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 public override string GetHash()
 {
     return(WXUtility.GetMD5FromAssetPath(unityAssetPath) + WXUtility.GetMD5FromString(texture2D.name));
 }
        public override string GetHash()
        {
            string asset_version = WXUtility.GetMD5FromAssetPath(asset_path_);

            return(asset_version);
        }
 public override string GetHash()
 {
     return(WXUtility.GetMD5FromAssetPath(unityAssetPath) + WXUtility.GetMD5FromString(avatarMask.name));
 }
Exemplo n.º 7
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 public override string GetHash()
 {
     return(WXUtility.GetMD5FromAssetPath(unityAssetPath) + WXUtility.GetMD5FromString(audioClip.name));;
 }
 public override string GetHash()
 {
     return(WXUtility.GetMD5FromAssetPath(unityAssetPath) + WXUtility.GetMD5FromString(timelineAsset.name));;
 }