public override string GetHash() { if (exportAsScene) { return(WXUtility.GetMD5FromString(prefabPath)); } return(WXUtility.GetMD5FromAssetPath(prefabPath)); }
public override string GetHash() { string assetVersion = WXUtility.GetMD5FromAssetPath(gameScene.path); return(assetVersion); }
public override string GetHash() { return(WXUtility.GetMD5FromAssetPath(unityAssetPath)); }
public override string GetHash() { return(WXUtility.GetMD5FromAssetPath(unityAssetPath) + WXUtility.GetMD5FromString(texture2D.name)); }
public override string GetHash() { string asset_version = WXUtility.GetMD5FromAssetPath(asset_path_); return(asset_version); }
public override string GetHash() { return(WXUtility.GetMD5FromAssetPath(unityAssetPath) + WXUtility.GetMD5FromString(avatarMask.name)); }
public override string GetHash() { return(WXUtility.GetMD5FromAssetPath(unityAssetPath) + WXUtility.GetMD5FromString(audioClip.name));; }
public override string GetHash() { return(WXUtility.GetMD5FromAssetPath(unityAssetPath) + WXUtility.GetMD5FromString(timelineAsset.name));; }