public GameDialogScreen(Input input)
		{
			this.messageBox = null;
			this.input = input;
		}
		public GameDialogScreen(MessageBox messageBox)
		{
			this.messageBox = messageBox;
			this.input = null;
		}
Exemplo n.º 3
0
		public ScreenDialog(Input input)
		{
			this.messageBox = null;
			this.input = input;
		}
Exemplo n.º 4
0
		public ScreenDialog(MessageBox messageBox)
		{
			this.messageBox = messageBox;
			this.input = null;
		}
Exemplo n.º 5
0
		/// <summary>
		/// Raised when the fragment is destroyed, so free references to other UI elements.
		/// </summary>
		public override void OnDestroyView()
		{
			base.OnDestroyView();

			imageView = null;
			messageBox = null;
			input = null;
			editInput = null;
			btnView1 = null;
			btnView2 = null;
			btnInput = null;
			layoutDialog = null;
			layoutMultipleChoice = null;
			layoutInput = null;
			textDescription = null;
			ctrl = null;
		}
Exemplo n.º 6
0
 /// <summary>
 /// Displays a message box. If a message box is currently on-screen, it will be cancelled.
 /// </summary>
 /// <param name="mbox"></param>
 public void ShowMessageBox(WF.Player.Core.MessageBox mbox)
 {
     // Delegates this to the message box manager.
     MessageBoxManager.Show(mbox);
 }