public CStatic(CStatic s) { _Theme = new SThemeStatic(); _ThemeLoaded = false; _Texture = s.Texture; Color = new SColorF(s.Color); Rect = new SRectF(s.Rect); Reflection = s.Reflection; ReflectionSpace = s.ReflectionHeight; ReflectionHeight = s.ReflectionSpace; Selected = s.Selected; Alpha = s.Alpha; Visible = s.Visible; }
public CStatic(STexture texture, SColorF color, SRectF rect) { _Theme = new SThemeStatic(); _ThemeLoaded = false; _Texture = texture; Color = color; Rect = rect; Reflection = false; ReflectionSpace = 0f; ReflectionHeight = 0f; Selected = false; Alpha = 1f; Visible = true; }
public CStatic() { _Theme = new SThemeStatic(); _ThemeLoaded = false; _Texture = new STexture(-1); Color = new SColorF(); Rect = new SRectF(); Reflection = false; ReflectionSpace = 0f; ReflectionHeight = 0f; Selected = false; Alpha = 1f; Visible = true; }
public CStatic() { _Theme = new SThemeStatic(); _ThemeLoaded = false; _Texture = new STexture(-1); Color = new SColorF(); Rect = new SRectF(); Reflection = false; ReflectionSpace = 0f; ReflectionHeight = 0f; Selected = false; Alpha = 1f; Visible = true; }
public CStatic(CStatic s) { _Theme = new SThemeStatic(); _ThemeLoaded = false; _Texture = s.Texture; Color = new SColorF(s.Color); Rect = new SRectF(s.Rect); Reflection = s.Reflection; ReflectionSpace = s.ReflectionHeight; ReflectionHeight = s.ReflectionSpace; Selected = s.Selected; Alpha = s.Alpha; Visible = s.Visible; }
public CStatic(STexture texture, SColorF color, SRectF rect) { _Theme = new SThemeStatic(); _ThemeLoaded = false; _Texture = texture; Color = color; Rect = rect; Reflection = false; ReflectionSpace = 0f; ReflectionHeight = 0f; Selected = false; Alpha = 1f; Visible = true; }
public CStatic(string TextureSkinName, SColorF color, SRectF rect) { _Theme = new SThemeStatic(); _Theme.TextureName = TextureSkinName; _ThemeLoaded = false; _Texture = new STexture(-1); Color = color; Rect = rect; Reflection = false; ReflectionSpace = 0f; ReflectionHeight = 0f; Selected = false; Alpha = 1f; Visible = true; }
public CStatic(string TextureSkinName, SColorF color, SRectF rect) { _Theme = new SThemeStatic(); _Theme.TextureName = TextureSkinName; _ThemeLoaded = false; _Texture = new STexture(-1); Color = color; Rect = rect; Reflection = false; ReflectionSpace = 0f; ReflectionHeight = 0f; Selected = false; Alpha = 1f; Visible = true; }