protected void PlayerSystemJumpEventFilter(ViveDB.JumpEvent data)
        {
            var PlayerItems = PlayerManager.Components;

            for (var PlayerIndex = 0
                 ; PlayerIndex < PlayerItems.Count; PlayerIndex++
                 )
            {
                if (!PlayerItems[PlayerIndex].Enabled)
                {
                    continue;
                }
                this.PlayerSystemJumpEventHandler(data, PlayerItems[PlayerIndex]);
            }
        }
 protected virtual void PlayerSystemJumpEventHandler(ViveDB.JumpEvent data, Player group)
 {
 }