protected void PlayerSystemJumpEventFilter(ViveDB.JumpEvent data) { var PlayerItems = PlayerManager.Components; for (var PlayerIndex = 0 ; PlayerIndex < PlayerItems.Count; PlayerIndex++ ) { if (!PlayerItems[PlayerIndex].Enabled) { continue; } this.PlayerSystemJumpEventHandler(data, PlayerItems[PlayerIndex]); } }
protected virtual void PlayerSystemJumpEventHandler(ViveDB.JumpEvent data, Player group) { }