Exemplo n.º 1
0
        internal void GenerateColliders(float collisionReductionFactor, List <ICollider> colliders)
        {
            var mesh = _meshGenerator.GetMesh();

            if (mesh == null)
            {
                Logger.Warn($"Primitive {_meshGenerator.name} did not return a mesh for collider generation.");
                return;
            }
            mesh = mesh.Transform(_meshGenerator.GetTransformationMatrix());

            var reducedVertices = math.max(
                (uint)MathF.Pow(mesh.Vertices.Length,
                                MathF.Clamp(1f - collisionReductionFactor, 0f, 1f) * 0.25f + 0.75f),
                420u                 //!! 420 = magic
                );

            if (reducedVertices < mesh.Vertices.Length)
            {
                mesh = ComputeReducedMesh(mesh, reducedVertices);
            }

            ColliderUtils.GenerateCollidersFromMesh(mesh, _api.GetColliderInfo(), colliders);
        }
Exemplo n.º 2
0
        public RenderVertex3D[] GetCentralCurve(float acc = -1.0f)
        {
            float accuracy;

            // as solid ramps are rendered into the static buffer, always use maximum precision
            if (acc != -1.0)
            {
                accuracy = acc;                 // used for hit shape calculation, always!
            }
            else
            {
                // var mat = table.GetMaterial(_data.Material);
                // if (mat == null || !mat.IsOpacityActive) {
                accuracy = 10.0f;

                // } else {
                //  accuracy = table.GetDetailLevel();
                // }
            }

            // min = 4 (highest accuracy/detail level), max = 4 * 10^(10/1.5) = ~18.000.000 (lowest accuracy/detail level)
            accuracy = 4.0f * MathF.Pow(10.0f, (10.0f - accuracy) * (1.0f / 1.5f));
            return(DragPoint.GetRgVertex <RenderVertex3D, CatmullCurve3DCatmullCurveFactory>(_data.DragPoints, false, accuracy));
        }