Exemplo n.º 1
0
 static int ResManager(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         VisowFrameWork.ResourceManager o = VisowFrameWork.Util.ResManager();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 2
0
 static int Close(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         VisowFrameWork.ResourceManager obj = (VisowFrameWork.ResourceManager)ToLua.CheckObject <VisowFrameWork.ResourceManager>(L, 1);
         obj.Close();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 3
0
 static int LoadAssetBundle(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         VisowFrameWork.ResourceManager obj = (VisowFrameWork.ResourceManager)ToLua.CheckObject <VisowFrameWork.ResourceManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         UnityEngine.AssetBundle o = obj.LoadAssetBundle(arg0);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 4
0
 static int LoadPrefab(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         VisowFrameWork.ResourceManager obj = (VisowFrameWork.ResourceManager)ToLua.CheckObject <VisowFrameWork.ResourceManager>(L, 1);
         string      arg0 = ToLua.CheckString(L, 2);
         string[]    arg1 = ToLua.CheckStringArray(L, 3);
         LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
         obj.LoadPrefab(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }