static int ResManager(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); VisowFrameWork.ResourceManager o = VisowFrameWork.Util.ResManager(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Close(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); VisowFrameWork.ResourceManager obj = (VisowFrameWork.ResourceManager)ToLua.CheckObject <VisowFrameWork.ResourceManager>(L, 1); obj.Close(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAssetBundle(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); VisowFrameWork.ResourceManager obj = (VisowFrameWork.ResourceManager)ToLua.CheckObject <VisowFrameWork.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AssetBundle o = obj.LoadAssetBundle(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadPrefab(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); VisowFrameWork.ResourceManager obj = (VisowFrameWork.ResourceManager)ToLua.CheckObject <VisowFrameWork.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string[] arg1 = ToLua.CheckStringArray(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); obj.LoadPrefab(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }