public override bool StateCanOccur(Pawn pawn) { return(base.StateCanOccur(pawn) && MurderousRageMentalStateUtility.FindPawn(pawn) != null); }
public override void PostStart(string reason) { base.PostStart(reason); this.target = MurderousRageMentalStateUtility.FindPawn(base.pawn); }