Exemplo n.º 1
0
        protected virtual void OnEnable()
        {
            headset         = VRTK_DeviceFinder.HeadsetCamera();
            isTransitioning = false;
            isFaded         = false;

            VRTK_SharedMethods.AddCameraFade();
        }
Exemplo n.º 2
0
        protected virtual void Awake()
        {
            VRTK_PlayerObject.SetPlayerObject(gameObject, VRTK_PlayerObject.ObjectTypes.CameraRig);
            headset  = VRTK_SharedMethods.AddCameraFade();
            playArea = VRTK_DeviceFinder.PlayAreaTransform();

            // initialize world rotater
            worldRotater = UnityEngine.GameObject.FindGameObjectWithTag("rotater").GetComponent <WorldRotater>();
        }
Exemplo n.º 3
0
 // Token: 0x0600179F RID: 6047 RVA: 0x0007E610 File Offset: 0x0007C810
 protected virtual void OnEnable()
 {
     VRTK_PlayerObject.SetPlayerObject(base.gameObject, VRTK_PlayerObject.ObjectTypes.CameraRig);
     this.headset            = VRTK_SharedMethods.AddCameraFade();
     this.playArea           = VRTK_DeviceFinder.PlayAreaTransform();
     this.adjustYForTerrain  = false;
     this.enableTeleport     = true;
     this.initaliseListeners = base.StartCoroutine(this.InitListenersAtEndOfFrame());
     VRTK_ObjectCache.registeredTeleporters.Add(this);
 }
Exemplo n.º 4
0
        protected virtual void OnEnable()
        {
            headset         = VRTK_DeviceFinder.HeadsetCamera();
            isTransitioning = false;
            isFaded         = false;

            VRTK_SharedMethods.AddCameraFade();
            if (!VRTK_SDK_Bridge.HasHeadsetFade(headset))
            {
                VRTK_Logger.Warn(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.REQUIRED_COMPONENT_MISSING_FROM_GAMEOBJECT, "VRTK_HeadsetFade", "compatible fade", "Camera"));
            }
        }
Exemplo n.º 5
0
        private void Start()
        {
            headset         = VRTK_DeviceFinder.HeadsetTransform();
            isTransitioning = false;
            isFaded         = false;

            VRTK_SharedMethods.AddCameraFade();
            if (!VRTK_SDK_Bridge.HasHeadsetFade(headset))
            {
                Debug.LogWarning("This 'VRTK_HeadsetFade' script needs a compatible fade script on the camera game object.");
            }
        }
Exemplo n.º 6
0
 protected virtual void Awake()
 {
     VRTK_PlayerObject.SetPlayerObject(gameObject, VRTK_PlayerObject.ObjectTypes.CameraRig);
     headset  = VRTK_SharedMethods.AddCameraFade();
     playArea = VRTK_DeviceFinder.PlayAreaTransform();
 }