protected virtual void OnEnable() { headset = VRTK_DeviceFinder.HeadsetCamera(); isTransitioning = false; isFaded = false; VRTK_SharedMethods.AddCameraFade(); }
protected virtual void Awake() { VRTK_PlayerObject.SetPlayerObject(gameObject, VRTK_PlayerObject.ObjectTypes.CameraRig); headset = VRTK_SharedMethods.AddCameraFade(); playArea = VRTK_DeviceFinder.PlayAreaTransform(); // initialize world rotater worldRotater = UnityEngine.GameObject.FindGameObjectWithTag("rotater").GetComponent <WorldRotater>(); }
// Token: 0x0600179F RID: 6047 RVA: 0x0007E610 File Offset: 0x0007C810 protected virtual void OnEnable() { VRTK_PlayerObject.SetPlayerObject(base.gameObject, VRTK_PlayerObject.ObjectTypes.CameraRig); this.headset = VRTK_SharedMethods.AddCameraFade(); this.playArea = VRTK_DeviceFinder.PlayAreaTransform(); this.adjustYForTerrain = false; this.enableTeleport = true; this.initaliseListeners = base.StartCoroutine(this.InitListenersAtEndOfFrame()); VRTK_ObjectCache.registeredTeleporters.Add(this); }
protected virtual void OnEnable() { headset = VRTK_DeviceFinder.HeadsetCamera(); isTransitioning = false; isFaded = false; VRTK_SharedMethods.AddCameraFade(); if (!VRTK_SDK_Bridge.HasHeadsetFade(headset)) { VRTK_Logger.Warn(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.REQUIRED_COMPONENT_MISSING_FROM_GAMEOBJECT, "VRTK_HeadsetFade", "compatible fade", "Camera")); } }
private void Start() { headset = VRTK_DeviceFinder.HeadsetTransform(); isTransitioning = false; isFaded = false; VRTK_SharedMethods.AddCameraFade(); if (!VRTK_SDK_Bridge.HasHeadsetFade(headset)) { Debug.LogWarning("This 'VRTK_HeadsetFade' script needs a compatible fade script on the camera game object."); } }
protected virtual void Awake() { VRTK_PlayerObject.SetPlayerObject(gameObject, VRTK_PlayerObject.ObjectTypes.CameraRig); headset = VRTK_SharedMethods.AddCameraFade(); playArea = VRTK_DeviceFinder.PlayAreaTransform(); }