static void OpenReferenceAssetChanger() { UtageEditorToolKit.GetAllEditorWindow(); EditorWindow.GetWindow(typeof(ReferenceAssetChanger), false, "Reference Asset Changer"); }
static void OpenReferenceAssetChanger() { UtageEditorToolKit.GetAllEditorWindow(); EditorWindow.GetWindow(typeof(ReferenceAssetChanger), false, "Reference Asset Changer"); }