public void OnGui(int itemCount, Action OnDrawHeader, Action <int> OnDrawItem) { if (EnableFoldout) { UtageEditorToolKit.FoldoutGroup(ref foldout, Name, () => OnGuiSub(itemCount, OnDrawHeader, OnDrawItem)); } else { OnGuiSub(itemCount, OnDrawHeader, OnDrawItem); } }
//現在のページデータを描画 void OnGuiCurrentScenario() { UpdateCurrentCommand(); UtageEditorToolKit.FoldoutGroup(ref this.foldOutScenario, "Scenario", () => { if (engine.Page != null && engine.Page.CurrentData != null) { OnScnearioLabelData(engine.Page.CurrentData.ScenarioLabelData); } }); }