/// <summary>Applies the physical animation settings to the body given.</summary>
 public void ApplyPhysicalAnimationSettings(string BodyName, FPhysicalAnimationData PhysicalAnimationData)
 {
     CheckIsValid();
     ApplyPhysicalAnimationSettings(_this.Get(), BodyName, ref PhysicalAnimationData);
 }
 static extern void ApplyPhysicalAnimationSettings(IntPtr _this, string BodyName, ref FPhysicalAnimationData PhysicalAnimationData);
 /// <summary>Applies the physical animation settings to the body given and all bodies below.</summary>
 public void ApplyPhysicalAnimationSettingsBelow(string BodyName, FPhysicalAnimationData PhysicalAnimationData, bool bIncludeSelf = true)
 {
     CheckIsValid();
     ApplyPhysicalAnimationSettingsBelow(_this.Get(), BodyName, ref PhysicalAnimationData, bIncludeSelf?1:0);
 }
 static extern void ApplyPhysicalAnimationSettingsBelow(IntPtr _this, string BodyName, ref FPhysicalAnimationData PhysicalAnimationData, int bIncludeSelf);
 /// <summary>Applies the physical animation settings to the body given.</summary>
 public extern void ApplyPhysicalAnimationSettings(FName BodyName, FPhysicalAnimationData PhysicalAnimationData);
 /// <summary>Applies the physical animation settings to the body given and all bodies below.</summary>
 public extern void ApplyPhysicalAnimationSettingsBelow(FName BodyName, FPhysicalAnimationData PhysicalAnimationData, bool bIncludeSelf = true);