/// <summary>Applies the physical animation settings to the body given.</summary> public void ApplyPhysicalAnimationSettings(string BodyName, FPhysicalAnimationData PhysicalAnimationData) { CheckIsValid(); ApplyPhysicalAnimationSettings(_this.Get(), BodyName, ref PhysicalAnimationData); }
static extern void ApplyPhysicalAnimationSettings(IntPtr _this, string BodyName, ref FPhysicalAnimationData PhysicalAnimationData);
/// <summary>Applies the physical animation settings to the body given and all bodies below.</summary> public void ApplyPhysicalAnimationSettingsBelow(string BodyName, FPhysicalAnimationData PhysicalAnimationData, bool bIncludeSelf = true) { CheckIsValid(); ApplyPhysicalAnimationSettingsBelow(_this.Get(), BodyName, ref PhysicalAnimationData, bIncludeSelf?1:0); }
static extern void ApplyPhysicalAnimationSettingsBelow(IntPtr _this, string BodyName, ref FPhysicalAnimationData PhysicalAnimationData, int bIncludeSelf);
/// <summary>Applies the physical animation settings to the body given.</summary> public extern void ApplyPhysicalAnimationSettings(FName BodyName, FPhysicalAnimationData PhysicalAnimationData);
/// <summary>Applies the physical animation settings to the body given and all bodies below.</summary> public extern void ApplyPhysicalAnimationSettingsBelow(FName BodyName, FPhysicalAnimationData PhysicalAnimationData, bool bIncludeSelf = true);