public void StartButtonPressed() { Debug.Log("pressed start button"); m_questionManager = QuestionManager.GetQuestionManager(); m_audioManager = AudioManager.GetAudioManager(); m_settingsManager = SettingsManager.GetSettingsManager(); m_settingsManager.ResetSettings(); PlayerProgress playerProgress = PlayerProgress.GetPlayerProgress(); if (playerProgress.TotalPlayerScore() == 0) { // player is completely new. Go straight into the game with the first quiz. QuestionManager qm = QuestionManager.GetQuestionManager(); qm.SetQuiz(0, 0); string sceneName = qm.GetQuizSceneNameForCurrentMode(); Debug.Log("scene name : " + sceneName); SceneManager.LoadScene(sceneName); } else { // player has played the game before. Go into level select. SceneManager.LoadScene("jigsaw Level Select"); } }
public void Init() { m_questionManager = QuestionManager.GetQuestionManager(); BuildEmptyStateStructure(); ReadJSONFileIntoStateStructure(); }
// Use this for initialization private void Start() { _questionManager = QuestionManager.GetQuestionManager(); _audioManager = AudioManager.GetAudioManager(); _settingsManager = SettingsManager.GetSettingsManager(); headerText.text = "Edit settings for " + _settingsManager.GetNameOfCurrentGameMode() + " mode..."; PopulateList(_settingsManager.GetDefaultSettingsForCurrentGameMode()); }
// Use this for initialization private void Start() { Application.targetFrameRate = 60; _questionManager = QuestionManager.GetQuestionManager(); _audioManager = AudioManager.GetAudioManager(); _settingsManager = SettingsManager.GetSettingsManager(); _settingsManager.ResetSettings(); }
// Use this for initialization private void Start() { _questionManager = QuestionManager.GetQuestionManager(); _audioManager = AudioManager.GetAudioManager(); _settingsManager = SettingsManager.GetSettingsManager(); // // make question manager persist between level select and the game // if (_questionManager) // DontDestroyOnLoad(_questionManager.gameObject); PopulateList(); }
public void StartAnimation() { _audioManager = AudioManager.GetAudioManager(); _questionManager = QuestionManager.GetQuestionManager(); StartCoroutine(ZoomSequence()); }