Exemplo n.º 1
0
        public void StartButtonPressed()
        {
            Debug.Log("pressed start button");
            m_questionManager = QuestionManager.GetQuestionManager();
            m_audioManager    = AudioManager.GetAudioManager();
            m_settingsManager = SettingsManager.GetSettingsManager();
            m_settingsManager.ResetSettings();

            PlayerProgress playerProgress = PlayerProgress.GetPlayerProgress();

            if (playerProgress.TotalPlayerScore() == 0)
            {
                // player is completely new. Go straight into the game with the first quiz.
                QuestionManager qm = QuestionManager.GetQuestionManager();
                qm.SetQuiz(0, 0);
                string sceneName = qm.GetQuizSceneNameForCurrentMode();
                Debug.Log("scene name : " + sceneName);

                SceneManager.LoadScene(sceneName);
            }
            else
            {
                // player has played the game before. Go into level select.
                SceneManager.LoadScene("jigsaw Level Select");
            }
        }
Exemplo n.º 2
0
        public void Init()
        {
            m_questionManager = QuestionManager.GetQuestionManager();
            BuildEmptyStateStructure();

            ReadJSONFileIntoStateStructure();
        }
Exemplo n.º 3
0
        // Use this for initialization
        private void Start()
        {
            _questionManager = QuestionManager.GetQuestionManager();
            _audioManager    = AudioManager.GetAudioManager();
            _settingsManager = SettingsManager.GetSettingsManager();

            headerText.text = "Edit settings for " + _settingsManager.GetNameOfCurrentGameMode() + " mode...";
            PopulateList(_settingsManager.GetDefaultSettingsForCurrentGameMode());
        }
Exemplo n.º 4
0
        // Use this for initialization
        private void Start()
        {
            Application.targetFrameRate = 60;

            _questionManager = QuestionManager.GetQuestionManager();
            _audioManager    = AudioManager.GetAudioManager();
            _settingsManager = SettingsManager.GetSettingsManager();
            _settingsManager.ResetSettings();
        }
        // Use this for initialization
        private void Start()
        {
            _questionManager = QuestionManager.GetQuestionManager();
            _audioManager    = AudioManager.GetAudioManager();
            _settingsManager = SettingsManager.GetSettingsManager();


//			// make question manager persist between level select and the game
//			if (_questionManager)
//				DontDestroyOnLoad(_questionManager.gameObject);

            PopulateList();
        }
 public void StartAnimation()
 {
     _audioManager    = AudioManager.GetAudioManager();
     _questionManager = QuestionManager.GetQuestionManager();
     StartCoroutine(ZoomSequence());
 }