private void Update() { // m_CameraRefocus.GetFocusPoint(); Vector3 newCameraPosition; if (rigidbodyFirstPersonController.GetComponent <Rigidbody>().velocity.magnitude > 0 && rigidbodyFirstPersonController.Grounded()) { Camera.transform.localPosition = motionBob.DoHeadBob(rigidbodyFirstPersonController.GetComponent <Rigidbody>().velocity.magnitude); // *(rigidbodyFirstPersonController.Running ? RunningStrideLengthen : 1f)); newCameraPosition = Camera.transform.localPosition; newCameraPosition.y = Camera.transform.localPosition.y - jumpAndLandingBob.Offset(); newCameraPosition.z += .33f; } else { newCameraPosition = Camera.transform.localPosition; newCameraPosition.y = m_OriginalCameraPosition.y - jumpAndLandingBob.Offset(); } Camera.transform.localPosition = newCameraPosition; if (!m_PreviouslyGrounded && rigidbodyFirstPersonController.Grounded()) { StartCoroutine(jumpAndLandingBob.DoBobCycle()); } m_PreviouslyGrounded = rigidbodyFirstPersonController.Grounded(); // m_CameraRefocus.SetFocusPoint(); }