Exemplo n.º 1
0
        public static Vector3d SmoothDamp(Vector3d current, Vector3d target, ref Vector3d currentVelocity, double smoothTime, double maxSpeed, double deltaTime)
        {
            smoothTime = Mathd.Max(0.0001d, smoothTime);
            double   num1      = 2d / smoothTime;
            double   num2      = num1 * deltaTime;
            double   num3      = (1.0d / (1.0d + num2 + 0.479999989271164d * num2 * num2 + 0.234999999403954d * num2 * num2 * num2));
            Vector3d vector    = current - target;
            Vector3d vector3_1 = target;
            double   maxLength = maxSpeed * smoothTime;
            Vector3d vector3_2 = Vector3d.ClampMagnitude(vector, maxLength);

            target = current - vector3_2;
            Vector3d vector3_3 = (currentVelocity + num1 * vector3_2) * deltaTime;

            currentVelocity = (currentVelocity - num1 * vector3_3) * num3;
            Vector3d vector3_4 = target + (vector3_2 + vector3_3) * num3;

            if (Vector3d.Dot(vector3_1 - current, vector3_4 - vector3_1) > 0.0)
            {
                vector3_4       = vector3_1;
                currentVelocity = (vector3_4 - vector3_1) / deltaTime;
            }

            return(vector3_4);
        }