GetModifiedMaterial() public method

See: IMaterialModifier.

public GetModifiedMaterial ( Material baseMaterial ) : Material
baseMaterial UnityEngine.Material
return UnityEngine.Material
 static public int GetModifiedMaterial(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.Mask  self = (UnityEngine.UI.Mask)checkSelf(l);
         UnityEngine.Material a1;
         checkType(l, 2, out a1);
         var ret = self.GetModifiedMaterial(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int GetModifiedMaterial(IntPtr l)
 {
     try {
         UnityEngine.UI.Mask  self = (UnityEngine.UI.Mask)checkSelf(l);
         UnityEngine.Material a1;
         checkType(l, 2, out a1);
         var ret = self.GetModifiedMaterial(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 3
0
 static int GetModifiedMaterial(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.Mask  obj  = (UnityEngine.UI.Mask)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Mask));
         UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material));
         UnityEngine.Material o    = obj.GetModifiedMaterial(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }