See: IMaterialModifier.
static public int GetModifiedMaterial(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.UI.Mask self = (UnityEngine.UI.Mask)checkSelf(l); UnityEngine.Material a1; checkType(l, 2, out a1); var ret = self.GetModifiedMaterial(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GetModifiedMaterial(IntPtr l) { try { UnityEngine.UI.Mask self = (UnityEngine.UI.Mask)checkSelf(l); UnityEngine.Material a1; checkType(l, 2, out a1); var ret = self.GetModifiedMaterial(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static int GetModifiedMaterial(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Mask obj = (UnityEngine.UI.Mask)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Mask)); UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material)); UnityEngine.Material o = obj.GetModifiedMaterial(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }