OnRebuildRequested() public method

public OnRebuildRequested ( ) : void
return void
Exemplo n.º 1
0
 static public int OnRebuildRequested(IntPtr l)
 {
     try{
         UnityEngine.UI.Graphic self = (UnityEngine.UI.Graphic)checkSelf(l);
         self.OnRebuildRequested();
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }