CrossFadeAlpha() public method

public CrossFadeAlpha ( float alpha, float duration, bool ignoreTimeScale ) : void
alpha float
duration float
ignoreTimeScale bool
return void
Exemplo n.º 1
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	void Start() {
		rectTransform = GetComponent<RectTransform>();

		//Create shadows
		shadow = Instantiate(Resources.Load("UI/Shadows/Shadow-3") as GameObject).GetComponent<Graphic>();
		shadowHover = Instantiate(Resources.Load("UI/Shadows/Shadow-5") as GameObject).GetComponent<Graphic>();

		//Set parents
		shadow.transform.SetParent(transform.parent);
		shadowHover.transform.SetParent(transform.parent);

		//Set names
		shadow.transform.name = transform.name + " Shadow";
		shadowHover.transform.name = transform.name + " Hover Shadow";

		//Order transforms
		shadow.transform.SetAsLastSibling();
		shadowHover.transform.SetAsLastSibling();
		transform.SetAsLastSibling();

		//Hide at first
		FadeOut(0f);
		shadow.CrossFadeAlpha(0f, 0f, false);
		shadowHover.CrossFadeAlpha(0f, 0f, false);

		//Fade in
		FadeIn(fadeDuration);
		shadow.CrossFadeAlpha(1f, fadeDuration, false);
	}
Exemplo n.º 2
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    public static void CrossFadeAlphaFixed(this UnityEngine.UI.Graphic img, float alpha, float duration, bool ignoreTimeScale)
    {
        //Make the alpha 1
        Color fixedColor = img.color;

        fixedColor.a = 1;
        img.color    = fixedColor;

        //Set the 0 to zero then duration to 0
        img.CrossFadeAlpha(0f, 0f, true);

        //Finally perform CrossFadeAlpha
        img.CrossFadeAlpha(alpha, duration, ignoreTimeScale);
    }
        IEnumerator FadeOutMask(Graphic g)
        {
            g.CrossFadeAlpha(0f, fadeDuration, true);

            yield return new WaitForSeconds(fadeDuration);

            g.gameObject.SetActive(false);
        }
Exemplo n.º 4
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 private void GraphicComponentCreated(UnityEngine.UI.Graphic c, JSON.Object obj)
 {
     if (obj.ContainsKey("fadeIn"))
     {
         c.canvasRenderer.SetAlpha(0f);
         c.CrossFadeAlpha(1f, obj.GetFloat("fadeIn", 0), true);
     }
 }
        // -------------------
        public void ExecuteAction(ActionType action)
        {
            UnityEngine.UI.Graphic
                targetGr = this.GetActionGraphic(action);


            // Play a sound effect...

            if ((action == ActionType.LEFT_STAB) || (action == ActionType.RIGHT_STAB))
            {
                this.PlaySound(this.soundStab);
            }

            else if ((action == ActionType.DODGE_LEFT) || (action == ActionType.DODGE_RIGHT))
            {
                this.PlaySound(this.soundDodge);
            }

            else
            {
                this.PlaySound(this.soundSlash);
            }

            // Play animation...

            if (this.animator != null)
            {
                this.SetActionTriggerState(action);
            }


            // Show and fade out graphic...

            if (targetGr != null)
            {
                Color c = targetGr.color;
                c.a            = 1.0f;
                targetGr.color = c;

                targetGr.CrossFadeAlpha(1, 0, true);
                targetGr.CrossFadeAlpha(0, this.fadeDur, true);
            }
        }
Exemplo n.º 6
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        /// <summary>
        /// Play the appropriate effect.
        /// </summary>
        private void PlayEffect(bool instant)
        {
            if (graphic == null)
            {
                return;
            }

#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                graphic.canvasRenderer.SetAlpha(m_IsOn ? 1f : 0f);
            }
            else
#endif
            graphic.CrossFadeAlpha(m_IsOn ? 1f : 0f, instant ? 0f : 0.1f, true);
        }
Exemplo n.º 7
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 static public int CrossFadeAlpha(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.Graphic self = (UnityEngine.UI.Graphic)checkSelf(l);
         System.Single          a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         System.Boolean a3;
         checkType(l, 4, out a3);
         self.CrossFadeAlpha(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static void Show(Graphic g)
 {
     g.CrossFadeAlpha(1f, 0f, false);
 }
 static void Hide(Graphic g)
 {
     g.CrossFadeAlpha(0f, 0f, false);
 }
Exemplo n.º 10
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 void FadeOut(Graphic graphic)
 {
     graphic.CrossFadeAlpha(0.01f, 2.0f, false);
 }
Exemplo n.º 11
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 void FadeIn(Graphic graphic)
 {
     graphic.CrossFadeAlpha(10.0f, 0.0f, false);
 }
Exemplo n.º 12
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 // Use this for initialization
 void Start()
 {
     graphic.CrossFadeAlpha(0, 2f, true);
     Invoke("StartGame", 3);
 }