Exemplo n.º 1
0
 static public int get_prefabDictionary(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l);
         pushValue(l, self.prefabDictionary);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 2
0
 static public int ClearScene(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l);
         self.ClearScene();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 3
0
 static public int get_usePersistentDataPath(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l);
         pushValue(l, self.usePersistentDataPath);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 4
0
 static public int set_prefabDictionary(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l);
         System.Collections.Generic.Dictionary <System.String, UnityEngine.GameObject> v;
         checkType(l, 2, out v);
         self.prefabDictionary = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 5
0
 static public int set_savePath(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l);
         System.String v;
         checkType(l, 2, out v);
         self.savePath = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 6
0
 static public int set_usePersistentDataPath(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self.usePersistentDataPath = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 7
0
 static public int PackComponent(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l);
         System.Object a1;
         checkType(l, 2, out a1);
         var ret = self.PackComponent(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 8
0
 static public int UnpackComponents(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l);
         UnityEngine.GameObject a1;
         checkType(l, 2, out a1);
         UnityEngine.UI.Extensions.SceneObject a2;
         checkType(l, 3, out a2);
         self.UnpackComponents(ref a1, a2);
         pushValue(l, a1);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 9
0
 static public int SaveGame(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l);
             self.SaveGame();
             return(0);
         }
         else if (argc == 2)
         {
             UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             self.SaveGame(a1);
             return(0);
         }
         return(error(l, "No matched override function to call"));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }