static public int get_prefabDictionary(IntPtr l) { try { UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l); pushValue(l, self.prefabDictionary); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ClearScene(IntPtr l) { try { UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l); self.ClearScene(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int get_usePersistentDataPath(IntPtr l) { try { UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l); pushValue(l, self.usePersistentDataPath); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_prefabDictionary(IntPtr l) { try { UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l); System.Collections.Generic.Dictionary <System.String, UnityEngine.GameObject> v; checkType(l, 2, out v); self.prefabDictionary = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_savePath(IntPtr l) { try { UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l); System.String v; checkType(l, 2, out v); self.savePath = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_usePersistentDataPath(IntPtr l) { try { UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.usePersistentDataPath = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int PackComponent(IntPtr l) { try { UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l); System.Object a1; checkType(l, 2, out a1); var ret = self.PackComponent(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int UnpackComponents(IntPtr l) { try { UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); UnityEngine.UI.Extensions.SceneObject a2; checkType(l, 3, out a2); self.UnpackComponents(ref a1, a2); pushValue(l, a1); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SaveGame(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l); self.SaveGame(); return(0); } else if (argc == 2) { UnityEngine.UI.Extensions.SaveLoadMenu self = (UnityEngine.UI.Extensions.SaveLoadMenu)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.SaveGame(a1); return(0); } return(error(l, "No matched override function to call")); } catch (Exception e) { return(error(l, e)); } }