private void Blit_Texture(Texture source, ref RenderTargetIdentifier dest, Material mat, int pass, Vector2 scale, Vector2 offset) { CommandBuffer.INTERNAL_CALL_Blit_Texture(this, source, ref dest, mat, pass, ref scale, ref offset); }
private void Blit_Texture(Texture source, ref RenderTargetIdentifier dest, Material mat, int pass, Vector2 scale, Vector2 offset) { CommandBuffer.INTERNAL_CALL_Blit_Texture(this, source, ref dest, mat, pass, ref scale, ref offset); }