private DrawProcedural ( Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount ) : void | ||
matrix | Matrix4x4 | |
material | Material | |
shaderPass | int | |
topology | MeshTopology | |
vertexCount | int | |
return | void |
private DrawProcedural ( Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount ) : void | ||
matrix | Matrix4x4 | |
material | Material | |
shaderPass | int | |
topology | MeshTopology | |
vertexCount | int | |
return | void |