public void EnsureInit()
 {
     if (lensDistortionCrossPipelinePass == null)
     {
         lensDistortionCrossPipelinePass = new LensDistortionCrossPipelinePass(targetCamera, targetTexture);
         lensDistortionCrossPipelinePass.EnsureActivated();
     }
 }
 public LensDistortionUrpPass(Camera camera, RenderTexture targetTexture)
 {
     m_LensDistortionCrossPipelinePass = new LensDistortionCrossPipelinePass(camera, targetTexture);
     ConfigureTarget(targetTexture, targetTexture.depthBuffer);
     m_LensDistortionCrossPipelinePass.Setup();
 }