public void EnsureInit() { if (lensDistortionCrossPipelinePass == null) { lensDistortionCrossPipelinePass = new LensDistortionCrossPipelinePass(targetCamera, targetTexture); lensDistortionCrossPipelinePass.EnsureActivated(); } }
public LensDistortionUrpPass(Camera camera, RenderTexture targetTexture) { m_LensDistortionCrossPipelinePass = new LensDistortionCrossPipelinePass(camera, targetTexture); ConfigureTarget(targetTexture, targetTexture.depthBuffer); m_LensDistortionCrossPipelinePass.Setup(); }