Exemplo n.º 1
0
 public static void ShutdownAll()
 {
     while (s_Clients.Count != 0)
     {
         s_Clients[0].Shutdown();
     }
     s_Clients  = new List <NetworkClient>();
     s_IsActive = false;
     ClientScene.Shutdown();
 }
Exemplo n.º 2
0
 /// <summary>
 ///   <para>Shuts down all network clients.</para>
 /// </summary>
 public static void ShutdownAll()
 {
     while (NetworkClient.s_Clients.Count != 0)
     {
         NetworkClient.s_Clients[0].Shutdown();
     }
     NetworkClient.s_Clients  = new List <NetworkClient>();
     NetworkClient.s_IsActive = false;
     ClientScene.Shutdown();
     NetworkDetailStats.ResetAll();
 }
Exemplo n.º 3
0
        static public void ShutdownAll()
        {
            while (s_Clients.Count != 0)
            {
                s_Clients[0].Shutdown();
            }
            s_Clients  = new List <NetworkClient>();
            s_IsActive = false;
            ClientScene.Shutdown();
#if UNITY_EDITOR
            UnityEditor.NetworkDetailStats.ResetAll();
#endif
        }