public static void ShutdownAll() { while (s_Clients.Count != 0) { s_Clients[0].Shutdown(); } s_Clients = new List <NetworkClient>(); s_IsActive = false; ClientScene.Shutdown(); }
/// <summary> /// <para>Shuts down all network clients.</para> /// </summary> public static void ShutdownAll() { while (NetworkClient.s_Clients.Count != 0) { NetworkClient.s_Clients[0].Shutdown(); } NetworkClient.s_Clients = new List <NetworkClient>(); NetworkClient.s_IsActive = false; ClientScene.Shutdown(); NetworkDetailStats.ResetAll(); }
static public void ShutdownAll() { while (s_Clients.Count != 0) { s_Clients[0].Shutdown(); } s_Clients = new List <NetworkClient>(); s_IsActive = false; ClientScene.Shutdown(); #if UNITY_EDITOR UnityEditor.NetworkDetailStats.ResetAll(); #endif }