Exemplo n.º 1
0
 internal void OnClientNotReadyMessageInternal(NetworkMessage netMsg)
 {
     if (LogFilter.logDebug)
     {
         Debug.Log("NetworkManager:OnClientNotReadyMessageInternal");
     }
     ClientScene.SetNotReady();
     OnClientNotReady(netMsg.conn);
 }
Exemplo n.º 2
0
        internal void OnClientNotReadyMessageInternal(NetworkMessage netMsg)
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("NetworkManager:OnClientNotReadyMessageInternal");
            }

            ClientScene.SetNotReady();
            OnClientNotReady(netMsg.conn);

            // NOTE: s_ClientReadyConnection is not set here! don't want OnClientConnect to be invoked again after scene changes.
        }