Exemplo n.º 1
0
 static public int get_highValue(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Slider self = (UnityEngine.Experimental.UIElements.Slider)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.highValue);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 2
0
 static public int set_lowValue(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Slider self = (UnityEngine.Experimental.UIElements.Slider)checkSelf(l);
         float v;
         checkType(l, 2, out v);
         self.lowValue = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 3
0
 static public int AdjustDragElement(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Slider self = (UnityEngine.Experimental.UIElements.Slider)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         self.AdjustDragElement(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 4
0
 static public int set_direction(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Slider           self = (UnityEngine.Experimental.UIElements.Slider)checkSelf(l);
         UnityEngine.Experimental.UIElements.Slider.Direction v;
         checkEnum(l, 2, out v);
         self.direction = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 5
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Slider o;
         System.Single a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         System.Action <System.Single> a3;
         LuaDelegation.checkDelegate(l, 4, out a3);
         UnityEngine.Experimental.UIElements.Slider.Direction a4;
         checkEnum(l, 5, out a4);
         System.Single a5;
         checkType(l, 6, out a5);
         o = new UnityEngine.Experimental.UIElements.Slider(a1, a2, a3, a4, a5);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }