static public int get_highValue(IntPtr l) { try { UnityEngine.Experimental.UIElements.Slider self = (UnityEngine.Experimental.UIElements.Slider)checkSelf(l); pushValue(l, true); pushValue(l, self.highValue); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_lowValue(IntPtr l) { try { UnityEngine.Experimental.UIElements.Slider self = (UnityEngine.Experimental.UIElements.Slider)checkSelf(l); float v; checkType(l, 2, out v); self.lowValue = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int AdjustDragElement(IntPtr l) { try { UnityEngine.Experimental.UIElements.Slider self = (UnityEngine.Experimental.UIElements.Slider)checkSelf(l); System.Single a1; checkType(l, 2, out a1); self.AdjustDragElement(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_direction(IntPtr l) { try { UnityEngine.Experimental.UIElements.Slider self = (UnityEngine.Experimental.UIElements.Slider)checkSelf(l); UnityEngine.Experimental.UIElements.Slider.Direction v; checkEnum(l, 2, out v); self.direction = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.UIElements.Slider o; System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Action <System.Single> a3; LuaDelegation.checkDelegate(l, 4, out a3); UnityEngine.Experimental.UIElements.Slider.Direction a4; checkEnum(l, 5, out a4); System.Single a5; checkType(l, 6, out a5); o = new UnityEngine.Experimental.UIElements.Slider(a1, a2, a3, a4, a5); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }