static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Rendering.FilterResults o;
         o = new UnityEngine.Experimental.Rendering.FilterResults();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 extern private void DrawRenderers_StateMap_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, System.Array stateMap, int stateMapLength);
 extern private void DrawRenderers_StateBlock_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, RenderStateBlock stateBlock);
 extern private void DrawRenderers_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings);
Exemplo n.º 5
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 public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, List <RenderStateMapping> stateMap)
 {
     CheckValid();
     DrawRenderers_StateMap_Internal(renderers, ref drawSettings, filterSettings, NoAllocHelpers.ExtractArrayFromList(stateMap), stateMap.Count);
 }
Exemplo n.º 6
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 public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, RenderStateBlock stateBlock)
 {
     CheckValid();
     DrawRenderers_StateBlock_Internal(renderers, ref drawSettings, filterSettings, stateBlock);
 }
Exemplo n.º 7
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 public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings)
 {
     CheckValid();
     DrawRenderers_Internal(renderers, ref drawSettings, filterSettings);
 }
 private static extern void INTERNAL_CALL_DrawRenderers_StateMap_Internal(ref ScriptableRenderContext self, ref FilterResults renderers, ref DrawRendererSettings drawSettings, ref FilterRenderersSettings filterSettings, Array stateMap, int stateMapLength);
 private void DrawRenderers_StateMap_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, Array stateMap, int stateMapLength)
 {
     ScriptableRenderContext.INTERNAL_CALL_DrawRenderers_StateMap_Internal(ref this, ref renderers, ref drawSettings, ref filterSettings, stateMap, stateMapLength);
 }
 private static extern void INTERNAL_CALL_DrawRenderers_StateBlock_Internal(ref ScriptableRenderContext self, ref FilterResults renderers, ref DrawRendererSettings drawSettings, ref FilterRenderersSettings filterSettings, ref RenderStateBlock stateBlock);
 private void DrawRenderers_StateBlock_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, RenderStateBlock stateBlock)
 {
     ScriptableRenderContext.INTERNAL_CALL_DrawRenderers_StateBlock_Internal(ref this, ref renderers, ref drawSettings, ref filterSettings, ref stateBlock);
 }
 private extern static void INTERNAL_CALL_DrawRenderers_Internal(ref ScriptableRenderContext self, ref FilterResults renderers, ref DrawRendererSettings drawSettings, ref FilterRenderersSettings filterSettings);
 private void DrawRenderers_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings)
 {
     INTERNAL_CALL_DrawRenderers_Internal(ref this, ref renderers, ref drawSettings, ref filterSettings);
 }