static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Rendering.FilterResults o; o = new UnityEngine.Experimental.Rendering.FilterResults(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
extern private void DrawRenderers_StateMap_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, System.Array stateMap, int stateMapLength);
extern private void DrawRenderers_StateBlock_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, RenderStateBlock stateBlock);
extern private void DrawRenderers_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings);
public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, List <RenderStateMapping> stateMap) { CheckValid(); DrawRenderers_StateMap_Internal(renderers, ref drawSettings, filterSettings, NoAllocHelpers.ExtractArrayFromList(stateMap), stateMap.Count); }
public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, RenderStateBlock stateBlock) { CheckValid(); DrawRenderers_StateBlock_Internal(renderers, ref drawSettings, filterSettings, stateBlock); }
public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings) { CheckValid(); DrawRenderers_Internal(renderers, ref drawSettings, filterSettings); }
private static extern void INTERNAL_CALL_DrawRenderers_StateMap_Internal(ref ScriptableRenderContext self, ref FilterResults renderers, ref DrawRendererSettings drawSettings, ref FilterRenderersSettings filterSettings, Array stateMap, int stateMapLength);
private void DrawRenderers_StateMap_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, Array stateMap, int stateMapLength) { ScriptableRenderContext.INTERNAL_CALL_DrawRenderers_StateMap_Internal(ref this, ref renderers, ref drawSettings, ref filterSettings, stateMap, stateMapLength); }
private static extern void INTERNAL_CALL_DrawRenderers_StateBlock_Internal(ref ScriptableRenderContext self, ref FilterResults renderers, ref DrawRendererSettings drawSettings, ref FilterRenderersSettings filterSettings, ref RenderStateBlock stateBlock);
private void DrawRenderers_StateBlock_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, RenderStateBlock stateBlock) { ScriptableRenderContext.INTERNAL_CALL_DrawRenderers_StateBlock_Internal(ref this, ref renderers, ref drawSettings, ref filterSettings, ref stateBlock); }
private extern static void INTERNAL_CALL_DrawRenderers_Internal(ref ScriptableRenderContext self, ref FilterResults renderers, ref DrawRendererSettings drawSettings, ref FilterRenderersSettings filterSettings);
private void DrawRenderers_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings) { INTERNAL_CALL_DrawRenderers_Internal(ref this, ref renderers, ref drawSettings, ref filterSettings); }