private void RenderSkyToCubemap(BuiltinSkyParameters builtinParams, SkyParameters skyParameters, RenderTexture target) { for (int i = 0; i < 6; ++i) { builtinParams.invViewProjMatrix = m_faceCameraInvViewProjectionMatrix[i]; builtinParams.screenSize = m_CubemapScreenSize; builtinParams.skyMesh = m_CubemapFaceMesh[i]; builtinParams.colorBuffer = target; builtinParams.depthBuffer = BuiltinSkyParameters.nullRT; Utilities.SetRenderTarget(builtinParams.renderContext, target, ClearFlag.ClearNone, 0, (CubemapFace)i); m_Renderer.RenderSky(builtinParams, skyParameters, true); } }
private void RenderSkyToCubemap(BuiltinSkyParameters builtinParams, SkySettings skySettings, RenderTexture target) { for (int i = 0; i < 6; ++i) { builtinParams.pixelCoordToViewDirMatrix = m_facePixelCoordToViewDirMatrices[i]; builtinParams.invViewProjMatrix = m_faceCameraInvViewProjectionMatrix[i]; builtinParams.colorBuffer = target; builtinParams.depthBuffer = BuiltinSkyParameters.nullRT; Utilities.SetRenderTarget(builtinParams.commandBuffer, target, ClearFlag.ClearNone, 0, (CubemapFace)i); m_Renderer.RenderSky(builtinParams, skySettings, true); } // Generate mipmap for our cubemap Debug.Assert(target.autoGenerateMips == false); builtinParams.commandBuffer.GenerateMips(target); }